

The two characters' stories intersect in surprising and fun ways and - spoiler alert - the second half sees them swap places, with Vella stuck on the spaceship and Shay sent out into the big, wide world for the very first time. It's been a long wait to see just how things play outĪct one ended on a somewhat shocking cliffhanger, and it's been a long wait to see just how things play out (you’ll probably want to replay the first part before diving into act two). The game stars two characters, who you can switch between at any point in the game: Shay, a coddled space explorer who goes through the same routine every day, and Vella, a young girl saddled with the "honor" of being sacrificed to a giant monster. Broken Age doesn't break out of this formula in any real way, but instead updates it with adorable art and wonderful, witty writing. These games aren't about action, but instead focus on dialogue and puzzle solving. The game plays like a traditional point-and-click adventure in the mold of Monkey Island or Sam & Max. If you played the first half of Broken Age, you'll know exactly what to expect. And while the protracted development may have initially overshadowed the game, now that it's finished, one thing is clear: we've gotten exactly what we were promised when Double Fine Adventure raised all of that money way back in 2012. Today the game is complete, and you can finally play through the entire, heartwarming adventure from beginning to end. In January 2014, it finally launched, but not all of it - in order to further fund development, Double Fine decided to release the game in two acts, so that sales of the first could further fund the second. With more money came more ambition, and Broken Age eventually grew into a much bigger game. The campaign launched in 2012, and the studio was initially looking for $400,000, but the game eventually raised more than $3 million through crowdfunding as fans clamored for a return to the long-dormant genre. Broken Age was the original Kickstarter blockbuster. You can't talk about Duke Nukem Forever without talking about its many years of gestation, and for a while it seemed like the same might be said of Broken Age, a classic-style adventure game from Tim Schafer and his studio Double Fine. Sometimes, the development of a game threatens to overwhelm the game itself.
